Farluna Whitepaper
  • Introduction
  • Key Features
  • Gameplay
    • VISA
    • Land Zones
    • Avatars and Workers
    • Seasons, Day Cycle, Weather
    • Farm
      • Buildings
      • Work Zones
      • Farm Activities
      • Seed Packs
      • Tools
      • Growth Stages
    • Town
    • Cities
    • Continent Marketplace
    • Commerce Guilds
    • Quests
    • Achievements
  • Tokenomics
    • Dual Token Model
    • Token Allocation
    • Token Vesting
    • Farluna Wallets
    • Fees
      • Fees Breakdown
    • Play and Earn
    • Play for Change
  • OTHERS
    • Roadmap
    • Team
    • Partners
    • Contract Security Audit
    • Disclaimer
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  1. Gameplay

Seasons, Day Cycle, Weather

  • Seasons – One Season is one real-world calendar month. One game year is then four calendar months. Out-of-season crops cannot be planted (some exceptions will apply).

  • Day/Night Cycle – Farlunians can do their activities as long as it is daytime, in-game. Crop growth and maturity are "Day" based. Daytime is from 00:01 UTC to 20:00 UTC. Server maintenance and other special events are night activities; Nighttime is from 20:01 to 24:00 UTC.

  • Weather System – Dynamic Weather that can bring benefits or inconvenience to Farlunians and adds an additional layer of game dynamics.

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Last updated 3 years ago